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When in the Course of human events, it becomes necessary for one… - ea_spouse — LiveJournal [entries|archive|friends|userinfo]
ea_spouse

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[Dec. 15th, 2004|02:18 am]
ea_spouse
When in the Course of human events, it becomes necessary for one people to dissolve
the political bands which have connected them with another,
and to assume among the powers of the earth,
the separate and equal station to which the Laws of Nature
and of Nature's God entitle them, a decent respect to the opinions
of mankind requires that they should declare the causes which impel them to the separation.

- The U.S. Declaration of Independence




Welcome, and thank you for visiting. If you are here in search of the original "EA_spouse" article, you can find that here. The following is my update as of 12/15/2004.

So much has happened in the past month, I find it difficult to grasp. One essay written months ago set off a powderkeg of response, not just from the game industry but from the entire software development community. Truly, the power of the Internet is astounding, and all other things aside, we live in a positive age when so much information can be shared so easily and quickly.

The thing that lifted this up into public view, though, was not my essay so much as the response to it, so I will keep this brief. I have left the original essay and comments intact, and you can find them below. To supplement the original essay, I have organized my own comments and links to others' commentary into a FAQ. I have also put together a press page that links to all of the news stories related to this blog.

I am pleased and a little flabbergasted to announce that "EA: The Human Story" was nominated for Joel Spolsky's Best Software Essays of 2004. More details on this as they come.

I also would like to announce the initial inception of Gamewatch.org -- don't visit it yet, there's still nothing there. =) But there will be. It is my intent to start a non-corporate-sponsored watchdog organization specifically devoted to monitoring quality of life in the game industry. As much as I would like to extend this to the entire software industry, games are what I know, and where I need to stay right now. However, this project will be as open-source as I can possibly make it. All code written for the maintenance of the site will be available to the public, and all financial information for the organization (which will be a volunteer one) will likewise be made public. While GameWatch will occasionally run articles, its primary purpose will be to provide a reporting site where employees from any company in the industry can come to share their experiences. Our goal is to hold up and reward those companies that operate ethically, the better to ensure that top talent can seek out employment where they will be respected and best provided with the resources to do their jobs, namely family time, sleep, and sanity. Employees will be able to post anonymously or publically, as they so choose, and will also be offered an in-between option to register with the site but have only their testimonial posted, not their name or contact information. Registered testimonials will be given a greater weight than anonymous ones, but both options will be available. We will also provide forums for advice and discussion for all game industry affiliates, including existing employees, veterans, and aspiring students.

If you are interested in helping out with Gamewatch, please contact me with 'Gamewatch.org' or similar in your subject line. In particular, I would also like to announce a logo contest for Gamewatch. Simply, I'm looking for a one or two-color vector graphic (black with single-color highlighting, or simply black and white), approximately 200x200 pixels, on the GameWatch theme -- a couple of ideas we've tossed around are a caricature of an English Bulldog or Doberman Pinscher with a controller in its mouth, or some variant on an actual wristwatch theme, but do not by any means feel restricted by these suggestions. I will accept entries at ea_spouse@hotmail.com for one month, until January 15, 2005, and then a winner will be selected. I will pay the winner $20.00 -- $25.00 if the entry is provided in a standardized vector graphic format (Adobe Illustrator .ai, for instance). It isn't much, but it's what I've got -- and the artist will of course be credited on the GameWatch website.

For those interested in discussing Gamewatch.org as a concept and in its details, I have added a page here for that purpose.

All of this aside, the most important thing I have to say is -- thank you, to everyone who has visited this page, and especially those who took the time to contact me with an interest in our story. And especially especially to the spouses and EA employees who voiced their support and declared their own willingness to help our industry fulfill its potential. We're not done yet, but we've made a great start, and that is entirely due to the outpouring of response that flooded the Internet over the past month. Thank you.

Edit: Hello all. I'm sorry about this, but I've turned on screening for anonymous comments in this thread and the Gamewatch one. We have a troll who has been spamming comments every few hours or so, and I just don't have time to keep coming in here and deleting them. Rest assured if you post anything that ISN'T vulgar, I will unscreen it as soon as I see it. Hopefully the troll will lose interest soon and I can lift this.
Edit 1/4/2005: Turning screening back off, since things seem to have calmed down a bit. Thanks, all, for your patience.
Edit 2/24/2005: Modified contact link to reflect my new gmail address, ea.spouse@gmail.com.
linkReply

Comments:
From: (Anonymous)
2004-12-16 01:59 am (UTC)

I know you´ve had enough, but here goes more

I thought I should just post some nice words and compliments to help get you going, but I realized you probably already received tons of that, so I gave up.

But what the heck, I´ll just spill those out, maybe it´ll make me feeling better too.

Although I´m lucky to be in a better company right now, I do feel bad for the state of the gaming industry, and I probably won´t spend my life in this company, so I´ll face the rest of the industry sooner or later, or be forced to switch industries. So I´ve been watching the ea_spouse stories with interest.

Let me just say what a great, great step you are taking. One that will greatlly change your life and probably many of our lives too. Reading your words, whether agreeing with them or not, in just incredibly aspiring.

I hope we´ll soon be shown to your true identities, both your´s and your husband´s. For you deserve to be known and recognized, and thy names shall be remembered in the future of this industry.

We thank you.

Fabio 'Petrucio' Stange - Game Programmer
Hoplon Infotainment - Brazil
(Reply) (Thread)
From: ea_spouse
2004-12-16 08:56 am (UTC)

Re: I know you´ve had enough, but here goes more

Ah. To break anonymity, or not to break anonymity, that is the question. To be honest I shudder at the notion of getting as much attention personally as the name ea_spouse has gotten in the game community. But I do want to say that I am incredibly impressed and touched at the number of people who have come forth with their names on this page; it does make me feel bad for not sharing my name with you. Unfortunately going public is something that could have permanent ramifications for both of us, and we would both rather be seen as ourselves by future contacts, rather than "ea_spouse" and "ea_spouse_spouse". =P
(Reply) (Parent) (Thread)
From: (Anonymous)
2004-12-16 10:15 am (UTC)

Re: I know you´ve had enough, but here goes more

As far as GameWatch goes, breaking anonymity somehow will be key.

Anonymous rants about EA (or any other game company) as a constant stream will be somewhat meaningless...it opens the door too widely for employees to target companies just because they feel like it for whatever reason.

I realize this sets the site up for a problem, it's just that I don't see how it will have any credibility without that kind of validation.

Solve that issue, and you just may produce something useful.
(Reply) (Parent) (Thread)
From: ea_spouse
2004-12-16 08:50 pm (UTC)

Re: I know you´ve had enough, but here goes more

A good point. Credibility will indeed be a key issue. As I commented above, I am attempting to keep all of the Gamewatch ideas in the Gamewatch thread so that I don't lose track of them -- it's pretty difficult already with all of the emails. ;) So I am re-posting this comment there for response. =)
(Reply) (Parent) (Thread)